Design MetatextStub
Design/Metatext
Player-facing systems, implementation intent, and encounter design.
This section records why the game is designed as it is and how its parts should function. In-world facts belong in Lorebooks/Subtext.
Player-facing systems, implementation intent, and encounter design.
This section records why the game is designed as it is and how its parts should function. In-world facts belong in Lorebooks/Subtext.