Design MetatextIn Progress
Classes/Subtypes
Gun families defined by combat function.
Baseline rhythms include automatic, burst, semi-automatic, bolt or lever action, single-shot, shotgun, multi-barrel, and handheld-cannon weapons. Payload, energy, field, biological, and deployed weapons should be added only when they create a distinct spatial or timing commitment.
Ninsianna carries two swappable weapon sets. A set contains one two-handed weapon or two one-handed weapons. Reload or its equivalent is always an active verb.