Sitra AchraProject Wiki
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Sitra Achra

Characters, locations, systems, campaign, research, and production records.

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Characters

9
  1. Adam, The First ManMan Made Flesh.In Progress
  2. Daughter ZionCandidate personification and guardian of Jerusalem.New
  3. Inanna / IshtarOlder divine power and source of Ninsianna's apotheosis.In Progress
  4. LilituFalse demon-mask built around stolen Ishtaric content.In Progress
  5. MichaelAngelic executor of YHWH's order.In Progress
  6. NinsiannaProtagonist and Witch of Ishtar.In Progress
  7. Ninsianna's MotherMurdered coven mother whose memories and possible rebirth shape Ninsianna.In Progress
  8. Tubal-CainCoven-lost smith, survivor, and transformer.In Progress
  9. YHWHFinal adversary as voice, law, city, and architecture.In Progress

Locations

12
  1. Dried Dead Sea BasinExposed seabed and opening region of the campaign.In Progress
  2. Eastern Jerusalem ThresholdAct IV ascent through Bethany, the Mount of Olives, and the judgment valley.In Progress
  3. Egg-SanctuaryNinsianna's birthplace, school, memory engine, and failed ark.In Progress
  4. Garden CityWorking image of the world after the throne.In Progress
  5. Good Samaritan CovenNonviolent coven dependent on the Wadi Qelt station.In Progress
  6. JerichoHyper-urban brutalist conscription-city of Act II.In Progress
  7. JerusalemFinal dense city-space and body of YHWH's order.In Progress
  8. Lilitu's CliffAct I boss arena on the former Dead Sea shoreline.In Progress
  9. Mount of TemptationInverted temptation where Ninsianna accepts divine mystery.In Progress
  10. Mt. MoriahSummit and site of the final confrontation.In Progress
  11. QumranScroll caves and first archaeological proof of the buried order.In Progress
  12. Wadi QeltCanyon-city and global tidal-network control station.In Progress

Mechanics

13
  1. Core Gameplay LoopThe repeated structure of exploration, combat, loot, defiance, and transformation.New
  2. Covens and RecomingHuman sanctuaries, reproduction systems, symbolic networks, and death return.In Progress
  3. Crafting and SocketsEquipment transformation systems that support rather than replace drops.In Progress
  4. Death TitlesHostile definitions imposed by YHWH and broken through defiance.In Progress
  5. DinimCorrupting judgments that improve and contaminate equipment.In Progress
  6. End of Human HistoryFinal religious wars, universal male BCIs, and the persistence of obedience.In Progress
  7. Inverted TreeActive progression structure for verbs, movement, and transformation.In Progress
  8. Loot and StorageLow-volume random drops, inspection, equipping, and stash flow.In Progress
  9. Manual and Will SkillsThe two working classes of active abilities.In Progress
  10. Mother's AthameNinsianna's first melee weapon and a campaign-long build axis.In Progress
  11. Planetary Tidal NetworkOcean-scale angular-momentum machine that powers YHWH.In Progress
  12. Weapon DesignCanonical weapon behaviors, commitments, and prototype priorities.In Progress
  13. Weapon SetsTwo swappable sets plus a separate melee slot.New

Campaign

5
  1. Act I — The Egg in the AshDead Sea basin, Lilitu, and the first buried evidence.New
  2. Act II — JerichoThe conscription-city, Adam, and the inverted temptation.New
  3. Act III — Wadi Qelt and the Red AscentMichael, the tidal station, and the first planetary consequence.New
  4. Act IV — Eastern Jerusalem ThresholdTombs, olives, judgment valley, and the final revelation before Jerusalem.New
  5. Act V — Jerusalem and Mt. MoriahThe final city, total eclipse, and death of the throne.In Progress
Project documents

Production index