Project wiki / active development
Sitra Achra
Characters, locations, systems, campaign, research, and production records.
39entries7 New32 In Progress0 Confirmed0 Locked
Characters
9- Adam, The First ManMan Made Flesh.In Progress
- Daughter ZionCandidate personification and guardian of Jerusalem.New
- Inanna / IshtarOlder divine power and source of Ninsianna's apotheosis.In Progress
- LilituFalse demon-mask built around stolen Ishtaric content.In Progress
- MichaelAngelic executor of YHWH's order.In Progress
- NinsiannaProtagonist and Witch of Ishtar.In Progress
- Ninsianna's MotherMurdered coven mother whose memories and possible rebirth shape Ninsianna.In Progress
- Tubal-CainCoven-lost smith, survivor, and transformer.In Progress
- YHWHFinal adversary as voice, law, city, and architecture.In Progress
Locations
12- Dried Dead Sea BasinExposed seabed and opening region of the campaign.In Progress
- Eastern Jerusalem ThresholdAct IV ascent through Bethany, the Mount of Olives, and the judgment valley.In Progress
- Egg-SanctuaryNinsianna's birthplace, school, memory engine, and failed ark.In Progress
- Garden CityWorking image of the world after the throne.In Progress
- Good Samaritan CovenNonviolent coven dependent on the Wadi Qelt station.In Progress
- JerichoHyper-urban brutalist conscription-city of Act II.In Progress
- JerusalemFinal dense city-space and body of YHWH's order.In Progress
- Lilitu's CliffAct I boss arena on the former Dead Sea shoreline.In Progress
- Mount of TemptationInverted temptation where Ninsianna accepts divine mystery.In Progress
- Mt. MoriahSummit and site of the final confrontation.In Progress
- QumranScroll caves and first archaeological proof of the buried order.In Progress
- Wadi QeltCanyon-city and global tidal-network control station.In Progress
Mechanics
13- Core Gameplay LoopThe repeated structure of exploration, combat, loot, defiance, and transformation.New
- Covens and RecomingHuman sanctuaries, reproduction systems, symbolic networks, and death return.In Progress
- Crafting and SocketsEquipment transformation systems that support rather than replace drops.In Progress
- Death TitlesHostile definitions imposed by YHWH and broken through defiance.In Progress
- DinimCorrupting judgments that improve and contaminate equipment.In Progress
- End of Human HistoryFinal religious wars, universal male BCIs, and the persistence of obedience.In Progress
- Inverted TreeActive progression structure for verbs, movement, and transformation.In Progress
- Loot and StorageLow-volume random drops, inspection, equipping, and stash flow.In Progress
- Manual and Will SkillsThe two working classes of active abilities.In Progress
- Mother's AthameNinsianna's first melee weapon and a campaign-long build axis.In Progress
- Planetary Tidal NetworkOcean-scale angular-momentum machine that powers YHWH.In Progress
- Weapon DesignCanonical weapon behaviors, commitments, and prototype priorities.In Progress
- Weapon SetsTwo swappable sets plus a separate melee slot.New
Campaign
5- Act I — The Egg in the AshDead Sea basin, Lilitu, and the first buried evidence.New
- Act II — JerichoThe conscription-city, Adam, and the inverted temptation.New
- Act III — Wadi Qelt and the Red AscentMichael, the tidal station, and the first planetary consequence.New
- Act IV — Eastern Jerusalem ThresholdTombs, olives, judgment valley, and the final revelation before Jerusalem.New
- Act V — Jerusalem and Mt. MoriahThe final city, total eclipse, and death of the throne.In Progress
Project documents