| World |
Geography, infrastructure, history, factions, physical laws |
Beat-by-beat plot or implementation APIs |
| Narrative |
Acts, characters, reveals, themes, scene intent |
Combat tuning or asset pipeline detail |
| Gameplay |
Player verbs, systems, progression, rewards, failure |
Unresolved brainstorming presented as fact |
| Production |
Architecture, ownership, milestones, pipelines, decisions |
General lore without implementation impact |
| Research |
Sources, translations, precedents, open investigations |
Canonical project decisions without links |
| Presentations |
Interactive visual arguments and demonstrations |
The only surviving record of a decision |