Combat and controls
Loadout
Section titled “Loadout”The player carries two weapon sets. Each set contains either one two-handed weapon or two one-handed weapons. Weapons include guns, staves, wands, and focuses.
Guns use triggers for firing and aiming. Wands and staves bind cast skills to triggers. Major skills require a casting weapon. Bumpers hold hand-independent magic and secondary, defensive, or mobility skills so they remain available while using guns or magic weapons.
Melee attacks function as abilities rather than a universal weapon class. The athame begins weak but supports deep synergies sufficient for a recognizable athame build.