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Template — area specification

What does this place mean, and how does the player experience that meaning through action?

Real location, transformed terrain, route, vertical structure, landmarks, gates, and returns.

Arrival state, escalation, reversal, boss or climax, and exit state.

Enemies, encounter rhythms, exploration, rewards, build checks, and new mechanics.

Material dependency, governing symbol, relationship to YHWH, and relationship to Ninsi.

Environment kit, unique assets, audio, VFX, narrative implementation, technical risks, and reuse plan.

List only questions that materially block design or implementation.