Template — area specification
Area argument
Section titled “Area argument”What does this place mean, and how does the player experience that meaning through action?
Geography and traversal
Section titled “Geography and traversal”Real location, transformed terrain, route, vertical structure, landmarks, gates, and returns.
Dramatic arc
Section titled “Dramatic arc”Arrival state, escalation, reversal, boss or climax, and exit state.
Gameplay work
Section titled “Gameplay work”Enemies, encounter rhythms, exploration, rewards, build checks, and new mechanics.
Coven and characters
Section titled “Coven and characters”Material dependency, governing symbol, relationship to YHWH, and relationship to Ninsi.
Production requirements
Section titled “Production requirements”Environment kit, unique assets, audio, VFX, narrative implementation, technical risks, and reuse plan.
Open questions
Section titled “Open questions”List only questions that materially block design or implementation.