Roadmap
Foundation
Section titled “Foundation”- Confirm repository, documentation, source-asset, and issue workflows.
- Establish input, movement, camera, damage, and data-resource conventions.
- Create automated documentation and project smoke checks.
Combat laboratory
Section titled “Combat laboratory”- One gun, one cast weapon, one mobility skill, and one defensive skill.
- Weapon-set swapping and controller bindings.
- One enemy with readable state and damage reactions.
- First-pass item and ability data schemas.
Vertical slice
Section titled “Vertical slice”- A representative Dead Sea/Qumran route segment.
- One coven recoming nook and one death Title.
- A compact build loop with drops, sockets, and a meaningful choice.
- A boss-scale encounter proving narrative and mechanical integration.
Production expansion
Section titled “Production expansion”Area production should scale only after the slice establishes budgets, tooling, encounter density, and asset throughput.