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Roadmap

  • Confirm repository, documentation, source-asset, and issue workflows.
  • Establish input, movement, camera, damage, and data-resource conventions.
  • Create automated documentation and project smoke checks.
  • One gun, one cast weapon, one mobility skill, and one defensive skill.
  • Weapon-set swapping and controller bindings.
  • One enemy with readable state and damage reactions.
  • First-pass item and ability data schemas.
  • A representative Dead Sea/Qumran route segment.
  • One coven recoming nook and one death Title.
  • A compact build loop with drops, sockets, and a meaningful choice.
  • A boss-scale encounter proving narrative and mechanical integration.

Area production should scale only after the slice establishes budgets, tooling, encounter density, and asset throughput.