| Godot is the runtime engine |
Confirmed |
Runtime architecture and asset validation target Godot |
| Five-act authored campaign |
Confirmed |
No roguelike campaign structure |
| Journey runs from the Dead Sea basin to Mount Moriah |
Confirmed |
Real geography anchors world and area work |
| Mount of Temptation is a transition rather than a full act |
Confirmed |
Jericho flows directly into Ninsi’s acceptance of apotheosis |
| Armor pip and burden systems are removed |
Confirmed |
Crafting and sockets must preserve low-quality-item utility |
| Final dialogue choice is not the structure of the ending |
Confirmed |
Earlier action and authorship carry meaning into a directed conclusion |
| Exact respec economy |
Needs testing |
Implement a tunable low-level-friendly prototype |
| Act IV identity and boss |
Open |
Requires a dedicated narrative and area-design session |
| Source asset storage and Git LFS policy |
Open |
Do not commit large editable assets yet |