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Gameplay overview

Sitra Achra combines first-person shooting, cast weapons, action abilities, and Diablo-like buildcraft inside a five-act authored campaign. The player should read threats immediately while discovering long-term interactions among equipment, magic, mobility, and death Titles.

The game is not a roguelike and should not be structured around repeated bonfire-like resets. Death returns Ninsi to a coven recoming nook and creates a specific system-level consequence.